Night Slashers Remake – Update 1.03 is out now.

Night Slashers Remake – Update 1.03 is out now.

The recently released Night Slashers Remake just got another update, and this one is pretty big, with tons of improvements, fixes, and changes to the game. If you didn’t catch up with our review, you can do so by clicking right here.

You can check the update notes below:

Updates:
– Added better dynamic lightning in Stage 3
– Added better VFX to Jake’s Desperation Move and Jake’s charged attack
– UI Update: Added visual information on HP bars for minimal HP needed to perform a Special Attack

Adjustments:
– Added more food items on Stage 2
– Blocked possibility for too fast button press on game over menu
– Adjusted Golem behavior: No insta grab from knockdown anymore
– Adjusted Golem behavior: Characters will not get stunned after hitting border after getting hit by Golem’s strong punch
– Adjusted Golem behavior: No insta grab from knockdown anymore
– Added immunity frames for Chris’ Desperation Move
– Adjusted attack colliders for Death Boss
– Adjusted height of Liu Feilin’s thrown objects
– Adjusted Bat’s attack position
– Adjusted Liu Feilin’s air Special Attack timing
– Adjusted timing of charged attack activation on button release
– Adjusted timings of spawn on Stage 1 to better show spawn animations
– Adjusted and added immunity frames on grab attacks for all playable characters
– Adjusted and added immunity frames on Desperation Moves for all playable characters
– Adjusted King Zarutz’s Demon Head position on spawn animation
– Adjusted timings of King Zarutz’s fireballs in chase section of Stage 7
– Increased DMG of thrown suitcase hit
– Adjusted timing of active hit collider of Haunted Paintings on Stage 3
– Adjusted slightly movement speed of all playable characters
– Adjusted slightly movement speed of some enemies and bosses

Fixes:

– After picking up food item, HP will be restored instantly, not after finished combo
– Fixed problem with bonus level 2 gauge not filling up above 60 FPS
– Fixed problem with enemies hanging in air on Stage 3 elevator fight
– Fixed problem with flipped player indicators in Secret Section
– Fixed problem with characters getting stuck in a plane on start of Stage 6
– Fixed problem with charged attack sometimes not working after getting grabbed by a boss
– Fixed problem with thrown items not always registering collision when enemy is near stage border

Other minor fixes and improvements.

Thanks to OriginalOutcast and ChainLightingX for the heads up.

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