Towerborne receives a spooky update for Halloween

Towerborne receives a spooky update for Halloween

Stoic Studio beat ’em up Towerborne just received a hefty update, around 4gbs, with tons of improvements for the game and a new, spooky, look for the Tower. Belfry is now appropriately dressed for the month, with many new decorations, lighting, and rewards for the players. The update is available now, and players can claim their monthly reward for Silver and Gold Founders.

Belfry from Towerborne with its new halloween look.
That pumpkin took my place.


You can check what’s included in this update below:

Duskveil, UnveiledThis update is packed with exciting improvements designed to enhance your experience. From smoother progression to class refinements, we’ve made sure the journey feels more balanced and rewarding.

Gameplay & ExplorationThis update focuses on refining core systems like item progression, Spirit Dust, and shrine functionality, while also keeping missions and challenges fun and balanced. One of our key goals was to smooth out the progression and difficulty curves. We heard your feedback that leveling up, gearing up, and collecting Spirit Dust was happening a bit too fast. We also noticed some sharp difficulty spikes between Danger Levels, especially between Levels 3 and 4 – where Aces don’t yet have access to Epic Items. To address this, we’ve adjusted item upgrades so fully upgraded Uncommon and Rare items can now reach higher levels, while keeping the balance intact for Epic items.

Exploration & Mission Adjustments

  • New Replayable Discovery Missions: Explore new replayable discovery missions in Grasslands, Fungi Forest, Mountains, and Ruins. While these missions won’t award Writs or unlock new areas, they offer variety and a fresh challenge until new content arrives.
  • Venture Quests: Increased the number of Aspects awarded for completing Venture Quests. You’ll now receive more rewards for quests accepted post-patch.
  • Aspect Storage: Expanded the Aspect storage limit from 40 to 50 slots, giving you more room to collect and manage your Aspects.
  • Healing Shrines: Now cleanse detrimental status effects, giving you a reliable way to recover during tough encounters.
  • Explosive Barrels: Slightly reduced the size of the explosion radius so that it better matches the visual effects.
  • Sten Umbra Shrine Puzzle: The puzzle now resets immediately after mistakes, allowing for faster retries.
  • Destroy Rat Hoard Challenge (Rakentague): Adjusted prop placement to prevent them from being hidden behind foreground elements.
  • Haljaran Encounter: Made adjustments to the final encounter and fixed a bug where players could leave the cave interior.
  • Updated dialogue lines for quests in Danger Levels 1 and 2 for improved clarity and flow.
  • Updated text for the “Kill enemies with fire” challenges to make instructions clearer.
  • Adjusted hazards and walk planes in ruins so that hazards are easier to see and less obstructed.
  • Job Quests that require discovery missions for objective completion have been changed to allow any mission within the specified biome.

Balancing & Bug Fixes

  • Reduced the amount of experience gained from enemy kills by ~22%.
  • Slightly reduced the initial item level for Rare and Epic rarity items.
  • Increased the number of levels granted from upgrading an item at the Forge from 2 to 4 per upgrade.
  • Reduced the number of times Epic items can be upgraded from 3 to 2.
  • Moderately increased the amount of Spirit Dust required for item upgrades.
  • Dismantling higher rarity items now grants more Spirit Dust than dismantling lower rarity items.
  • Reduced the rate at which Spirit Dust drops from barrels and other breakable props.
  • Increased the amount of Spirit Dust granted as a reward for completing Danger License Trials.
  • Venture end-of-mission chests are no longer guaranteed to drop multiple max-rarity items.
  • Added a cooldown for the burn/bleed/poison per-hit perks to address balance issues between classes with different attack speeds.
  • Fixed a bug where the DEF stat was providing players with slightly less damage mitigation than intended at higher Danger Levels.
  • Fixed several instances where Lieutenants (mini-bosses) were appearing in missions where they shouldn’t have been.
  • Fixed hazards and walk planes in ruins making hazards easier to see and no longer obscured by the environment.
  • Renamed Oasin Daggers to Dancer’s Daggers as it was a duplicate name for another pair of daggers.

Combat & ClassesIt’s been great reading all the feedback about each class. The Sentinel Class in particular has had a lot of healthy discussion, both positive and critical. It’s clear that this Class is a hot topic, and there are aspects of it that don’t quite feel right. A large portion of this update specifically focuses on the Sentinel’s Class Mechanic to bring it more in line with the other classes. Some of these changes may be expected, but it’s possible that there’s a bit of a fun surprise as well. There will be additional tweaks in the future to further refine the Class Mechanic, but right now, we wanted to focus on providing the player with cool moments and new opportunities. Thanks for joining us on this adventure!

You can buy Towerborne right here:

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